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Field Summary | |
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static int | ALLOW_CONCENTRATION_READ Specifies that the Node allows reading its spot lights concentration information. |
static int | ALLOW_CONCENTRATION_WRITE Specifies that the Node allows writing to its spot lights concentration information. |
static int | ALLOW_DIRECTION_READ Specifies that the Node allows reading its spot lights direction information. |
static int | ALLOW_DIRECTION_WRITE Specifies that the Node allows writing to its spot lights direction information. |
static int | ALLOW_SPREAD_ANGLE_READ Specifies that the Node allows reading its spot lights spread angle information. |
static int | ALLOW_SPREAD_ANGLE_WRITE Specifies that the Node allows writing to its spot lights spread angle information. |
Fields inherited from class javax.media.j3d.PointLight |
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ALLOW_ATTENUATION_READ, ALLOW_ATTENUATION_WRITE, ALLOW_POSITION_READ, ALLOW_POSITION_WRITE |
Fields inherited from class javax.media.j3d.Light |
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ALLOW_COLOR_READ, ALLOW_COLOR_WRITE, ALLOW_INFLUENCING_BOUNDS_READ, ALLOW_INFLUENCING_BOUNDS_WRITE, ALLOW_SCOPE_READ, ALLOW_SCOPE_WRITE, ALLOW_STATE_READ, ALLOW_STATE_WRITE |
Fields inherited from class javax.media.j3d.Node |
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ALLOW_AUTO_COMPUTE_BOUNDS_READ, ALLOW_AUTO_COMPUTE_BOUNDS_WRITE, ALLOW_BOUNDS_READ, ALLOW_BOUNDS_WRITE, ALLOW_COLLIDABLE_READ, ALLOW_COLLIDABLE_WRITE, ALLOW_LOCAL_TO_VWORLD_READ, ALLOW_LOCALE_READ, ALLOW_PARENT_READ, ALLOW_PICKABLE_READ, ALLOW_PICKABLE_WRITE, ENABLE_COLLISION_REPORTING, ENABLE_PICK_REPORTING |
Constructor Summary |
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SpotLight() Constructs a SpotLight node with default parameters. |
SpotLight(boolean lightOn, Color3f color, Point3f position, Point3f attenuation, Vector3f direction, float spreadAngle, float concentration) Constructs and initializes a SpotLight node using the specified parameters. |
SpotLight(Color3f color, Point3f position, Point3f attenuation, Vector3f direction, float spreadAngle, float concentration) Constructs and initializes a SpotLight node using the specified parameters. |
Method Summary | |
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Node | cloneNode(boolean forceDuplicate) Used to create a new instance of the node. |
float | getConcentration() Gets spot light concentration. |
void | getDirection(Vector3f direction) Gets this Light's current direction and places it in the parameter specified. |
float | getSpreadAngle() Gets spot light spread angle. |
void | setConcentration(float concentration) Sets spot light concentration. |
void | setDirection(float x, float y, float z) Sets light direction. |
void | setDirection(Vector3f direction) Sets this Light's current direction and places it in the parameter specified. |
void | setSpreadAngle(float spreadAngle) Sets spot light spread angle. |
Methods inherited from class javax.media.j3d.PointLight |
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getAttenuation, getPosition, setAttenuation, setAttenuation, setPosition, setPosition |
Methods inherited from class javax.media.j3d.Light |
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addScope, getAllScopes, getColor, getEnable, getInfluencingBoundingLeaf, getInfluencingBounds, getScope, indexOfScope, insertScope, numScopes, removeAllScopes, removeScope, removeScope, setColor, setEnable, setInfluencingBoundingLeaf, setInfluencingBounds, setScope, updateNodeReferences |
Methods inherited from class javax.media.j3d.Node |
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cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, duplicateNode, getBounds, getBoundsAutoCompute, getCollidable, getLocale, getLocalToVworld, getLocalToVworld, getParent, getPickable, setBounds, setBoundsAutoCompute, setCollidable, setPickable |
Methods inherited from class javax.media.j3d.SceneGraphObject |
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clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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Constructor Detail |
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color
- the color of the light sourceposition
- the position of the light in three-spaceattenuation
- the attenuation (constant, linear, quadratic) of the lightdirection
- the direction of the lightspreadAngle
- the spread angle of the lightconcentration
- the concentration of the lightlightOn
- flag indicating whether this light is on or offcolor
- the color of the light sourceposition
- the position of the light in three-spaceattenuation
- the attenuation (constant, linear, quadratic) of the lightdirection
- the direction of the lightspreadAngle
- the spread angle of the lightconcentration
- the concentration of the lightMethod Detail |
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spreadAngle
- the new spread angle for spot lightCapabilityNotSetException
- if appropriate capability is not set and this object is part of live or compiled scene graph.CapabilityNotSetException
- if appropriate capability is not set and this object is part of live or compiled scene graphconcentration
- the new concentration for spot lightCapabilityNotSetException
- if appropriate capability is not set and this object is part of live or compiled scene graphCapabilityNotSetException
- if appropriate capability is not set and this object is part of live or compiled scene graphx
- the new X directiony
- the new Y directionz
- the new Z directionCapabilityNotSetException
- if appropriate capability is not set and this object is part of live or compiled scene graphdirection
- the vector that will receive this node's directionCapabilityNotSetException
- if appropriate capability is not set and this object is part of live or compiled scene graphdirection
- the vector that will receive this node's directionCapabilityNotSetException
- if appropriate capability is not set and this object is part of live or compiled scene graphcloneTree
to duplicate the current node.cloneNode
in class PointLight
forceDuplicate
- when set to true
, causes the duplicateOnCloneTree
flag to be ignored. When false
, the value of each node's duplicateOnCloneTree
variable determines whether NodeComponent data is duplicated or copied.Node.cloneTree()
, Node.cloneNode(boolean)
, Node.duplicateNode(javax.media.j3d.Node, boolean)
, NodeComponent.setDuplicateOnCloneTree(boolean)
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